I’ve been trying to do more editorial illustration this year and have been sending out some good ol’ promo emails to art directors for the first time since college (yikes). I stifled a joyful squeal when I heard back from BUST Magazine, one of my all-time favorites. It was a really encouraging reminder that if you want something, you need to put yourself out there! I always kind of thought those promo emails go straight in the trash, but go figure. Ask and ye shall receive? Haha, that’ s bit too blindly optimistic for my taste, but I’ll take it. ;)
The assignment is a fun little piece about making your own video games. It gets specific about finding the right resources and collaborating with others to fill in any blank spaces in your personal knowledge/skill set, which I thought was great.
I sent three sketches. The first is from the point of view inside the game. The space looks half-finished and a girl reaches through the screen to give tools to her protagonist. The second and third both focus on the idea of collaboration between women, laying out their ideas as maps, blueprints, and pop-up windows.
My art director, Lauren, chose the first sketch. This kind of excited and frightened me because this was the one that pushed me furthest from my comfort zone. I should be challenging myself more often, so that was a good thing. I struggled to figure out the right colors and I’m pretty happy with how it turned out. My favorite detail is the rogue pixels. :)
This assignment had a quick turnaround, basically over the weekend of Anime STL (!!!). I brought my Surface Pro and worked at my table and rushed home on Sunday night to finish up. Juggling a successful show and finishing an illustration for a client I love felt super empowering. Just another reminder that I should keep working hard and push to finish more things!